What makes a good horror story? Hideous monsters and fountains of blood might seem like a good place to start, but as a horror author, H.P. Lovecraft wrote, “The oldest and strongest kind of fear is fear of the unknown.” Writers harness that fear not by revealing horrors, but by leaving the audience hanging in a state of suspense. Victoria Smith gives some tips for adding suspense to your writing.
Gamification is the application of game-design elements and game principles in non-game contexts.
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